LOL: The small adjustment of the teleport that will completely change its use in season 12

The preseason of League of Legends is always full of changes to favor the greatest number of players who spend hours and hours inside the summoner crack. While most of these changes are solved and with the start of the 12 season almost everything is in its line, there are also many immovable changes that directly affect the methane of the riot games because the developer has wanted it so. Well, this time it will be Teleport Turn, a spell of invoked that changes from one year to another and that this time you will receive a pretty important adjustment and decisive.

Preseason 2022 and State of the Game| LoL Pls - League of Legends It has been through Reddit when the user Snooabbreviations503 noticed that the teleport invoked spell had received a fairly important fit: The TP will now only work in the allied turrets at the beginning of the game. It will be from minute 14 when we can use it in other allied elements As are subjects or vision guardians. Thus, the adjustment of this spell completely changes the perspective of its use, since we will have a very limited teleportation unlike as we had it until now. Another minor change will be the time of Tech, which falls from 4.5 to 4 seconds.

This setting could give a pretty different point of view to what is the To plane and the Midland, since the Early Game will be a totally different world for the players of both lanes by not being able to perform skirmishes with a Vision Guardian Well placed. It will be necessary to see how this affects the current methane and if in the competitive it will be used much less, or it will continue to be profitable even though they have to see their movement limited throughout the conquer's crack that will change the strategies of the best World teams.

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